Hoi4 best air doctrine 2021 All the air doctrines are pretty well balanced, so it largely comes down to personal preference. If you run airships you might lose blimps faster than you can produce them because of the cost and the "always at least one kill rule". CVs are almost always the first target of bombers due to how naval targeting works, so if you launch 400 naval bombers and the enemy launches 400 naval fighters, what ends up happening is that they shoot down maybe a dozen of your Ground support air doctrine is best I think, you can always outnumber and outquality the opposing air force to get air superiority, making your CAS missions have enough impact to break through is of supreme importance. Logistics if supply constrained area only. I am trying to make offensive build (I am using 60W special forces/art with tank support for attacking and 30W normal army) Which doctrine will help 398K subscribers in the hoi4 community. If you're not operational integrity is generally the best doctrine for securing green air. As my Mass Mobilization thread reveals, it is not possible to ignore the effects of doctrines - in that case, how the statistical inferiority of Mass Mobilization infantry battalions is more than compensated for by being able to put 5 more of them in a division with extremely high recovery rates, making them the best Strategic Bombing is arguably the best doctrine for buffing fighters, which are UK's main focus in terms of air. Air Doctrine. I like having Fighters 2s and CAS 2s by the start of the War esp since the Air War is now much more important due to buff to air. Reply reply travisbe916 • It doesn't matter who you're playing as, the AI will produce tens of thousands of aircraft. Please send I have looked at the doctrines and this is what I thought of the different doctrines. Rather than fighting for every inch of ground, enemy penetrations are largely avoided until they have extended themselves, at which point they can be cut off and Best doctrine has always been having a nation(s) build expeditionary divisions with superior firepower and send them to nations running grand battleplan. Op. If you know you're not going to be able to field a ton of what you want, it makes what you do produce hit much harder, which is just always good. Generally, more tanks and heavier tanks in a template increase armor. subscribers . Which land doctrine suits best for not very economically powerful nations? ie Post War Spain, Manchukuo, Romania, Austria-Hungary, Yugoslavia etc. It is also nice that late game you can Hi guys, what’s the best defensive doctrine. Airships are cooler so I get it, but you might wanna switch to CAS-planes if your If you go for mobile defense -- operational mobility, breakthroughs, encirclements -- that's hardly defense in terms of HoI4 land warfare. 40w tanks. Despite having air superiority, the germans managed to break the stalin line, take the caucasus region, leningrad and the rzhev salient. Enjoy a dynamic air force strategy optimized for each country's defense situation. 368K subscribers in the hoi4 community. Expand user menu Open settings menu. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. That doctrine is also designed to preserve an air force with an assumption that you will be on the backfoot in the air war, which ironically makes it the best for winning the air war. 33 Badges. I will soon make another guide dedicated to air doctrines Hello! I am about to embark on a new Germany world conquest and am having trouble choosing doctrines. Combined with the Integrated Support branch, the Superior Firepower doctrine becomes the best land doctrine in HOI4 for a balanced player with many types of troops in their army. Mass Mobilization if you are spamming pure infantry with maybe AA or logistics at most. I made my last stand behind the volga in the south ( and i actually defended . Because they largely focus on the air and water. Again, unacceptable performance from the 7-2s. Top posts of December 8, 2021 The reason for this is the increased fighter detection which means it's easier for my aircraft to find enemy aircraft and engage them on favorable terms. It's bonuses to tanks are ok, but org and recovery rate can't match the soft and hard attack offered by SF (and the extra breakthrough is useless). What Is the Best Air Doctrine in Hearts of Iron 4? Though all three doctrines are useful, depending on the country you select at the start, Operational Integrity will usually be your main choice for most countries, making it the best Bombs away. You can use any doctrine successfully if you understand the strengths and weaknesses of each. Valheim Discussions on this topic usually separate the two, but I find this stupid. Log In / Sign Up; Advertise There’s no real best Air Doctrine in Hearts of Iron IV. Fighter 3s with range/agility upgrades and some weapon upgrades will trash other air combat options, and CAS will handle ground combat. Carriers is the best if you want to port strike, then run away pearl harbor style. If you are going for TACs, Op. The HOI4 battle system heavily favors encirclements to the point that the whole system results in 'offense is best, defense is trash, everything else is marginal'. The current MP soviet meta is still no-air Russia with Superior firepower Ground-wise is easy, Superior Firepower is best for any country that is limited in both resources and manpower, which Turkey is. So now you get to use both! This can be done as expeditionary It just isn't the priority in a run through where your task is winning the air and water. The story continues with the invasion of Italy and, finally, that of Fortress Europe on June 6, 1944. On the other hand, HFTR's have far less agility (25 versus 45), so you're going to take higher losses on more expensive equipment: 28 versus 24 (non-upgraded), so it's ~17% more expensive). There are three air doctrines in HOI4: Strategic Destruction; Battlefield Support; Operational Integrity; Generally, all doctrines offer very similar bonuses, which is why you can’t really go wrong here. In addition, you get air superiority bonuses. They are just niche, and trade interdiction is going to be best for most countries. In SP IMO your doctrine pick isn't as important as making sure you rushed your tank tech, are upgrading your guns, and making sure your unit template isn't getting pierced. I made quick explanations, guides, and recommended doctrines for countries. For this reason, pick the doctrine which best suits your land aircraft strategy. The enemy design, AI German default design(1936-1942), with Battlefield Support doctrine, radar, number = 2000, IC=30x2000=60000, Experience Level 3 Skip to main content. A place to share content, ask questions and/or talk about the grand strategy game Skip to main content. It adds a new "Air Denial Doctrine" for small countries that specialize in air defense warfare, and further enhances the existing three lines of doctrine: strategic destruction, battlefield support, and operational integrity. A place to share content, ask questions and/or talk about the grand strategy game Advertisement Coins. Log In / Sign Up; Advertise on Go to hoi4 r/hoi4 • by comments sorted by Best Top New Controversial Q&A Jorge-is-KeWL You need good fighters to have strong green air and that doctrine just has not enough fighter bonuses compared to the other two. Regardless Planes is what you should focus on with the U. You can melt infantry divisions like butter and the only issue is these armies require a strong economy so only the 3 super powers and Russia can Hi, I’m fairly new to HoI4 (~40 hours in), I’m now starting my Munich Disagreement run as Czechoslovakia and I’ve got a question about which doctrine you guys think is the best. For ground, Superior firepower is the best. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Advertisement Coins. It depends a bit on your playstyle, SP vs MP, experience level, etc. Air: Build CAS and Fighters and use the CAS to naval bomb the British Navy in the Channel before you invade them 374K subscribers in the hoi4 community. Given the relatively limited industry and time before the war, I’m building up towards essentially only an infantry army (40 width 14/4 divs) + Fighter 1 for air superiority. 371 9. IMO this also favors SF (10% more soft attack damage for the divisions you actually have is useful), but it's not a big deal. Sports. You can pick any doctrine and succeed though. just slap new guns on the old dreadnaught and watch it go to work Jan 15, 2021. Well suited for nations that want to go fighter, heavy fighter, tactical bomber Land Doctrine Superior Firepower You want to maximize soft attack. Battlefield support looks like the best for fighting other minor nations and op int looks like the best David vs Goliath doctrine. Superior firepower gives a lot of straight up bonuses and makes the best marines(who don't use planning bonus). If SF doctrine support arty and rocket arty. It’s mainly an offensive doctrine most similar to the combined arms doctrines of the US military. If you're going Mobile Warfare but you only have infantry you're doing it wrong. Numbery of enemy planes count for little If their Mission Efficiency and detection are bad. By this point they were at the gates of Moscow. Also, what is best for the UK to use if I primarily want to focus on infantry Skip to main content. Is an open-world deckbuilder with 100+ islands to explore, spirits to tame, items to craft, and secrets to discover! Following your village's tradition for Alchemy training, you've moved out to spend a year away from home. So if you Doctrine discussions are like idea group discussions in EU4. Log In / Remember for singleplayer that as long as you deathstack and have some doctrine, you’re likely to beat whatever the AI has Edit: Something to consider is that Fleet-in-Being has stronger bonus if you complete the entire doctrine, but that Trade interdiction front-loads 4 or 5 very strong choices, but has less good picks after that. Which doctrine are you suggesting for a minor nation that is too poor in manpower and industry? Coins. The best part of HOI4 is there's rarely a definition "best" with a few exceptions. Go to hoi4 r/hoi4. No air gets 2x SPAA. Nov 12, 2022; Add bookmark #12 I don't have an absolute favourite in most categories and my choice is highly situational (though I often tend to forget to switch even if I would have the Trade interdiction is the best for conventional ship to ship combat (carriers and capital ships). Report. Morale and Organization are good general stat buffs. Nonetheless I lose way more fighters than they do, I've tested it for about 30 days and the ratio doesnt really change much. The reason: best of both worlds. Members Online • CompMakarov. 146. Air doctrine depends on how confident you are in the air. SF doctrine grants bonus at the time of division creation but GB grants mostly global buffs that apply to everything you're using. For It has good bonuses for soft attack for infantry, artillery, and support companies, air superiority, hard attack, defense, some breakthrough, etc. Mar 25, 2012 4. hoi4 best air doctrine uk Home; About us; Blog; Contact They CAN, they're just not very good at it. Don't do mobile warfare as an infantry army. best of the best for all my minor nations who start with nothing. Ground-wise is easy, Superior Firepower is best for any country that is limited in both resources and manpower, which Turkey is. 0 coins. Most of the moves that require most precision/are actually hard for China/Communist China come before you have most of a doctrine filled out. If you are overwhelmingly going to be defending, you are going to go with either Grand Battleplan or Mass Assault. GBP does gives you slightly better stats if you wait for the full planning bonus (which makes it good for chokepoints on MP), but you're not gonna have the patience for that on a world conquest. The best way to describe the differences is: it works best with Hightech countries that have large militaries and good air support. Strategic destruction still holds air superiority and strategic bombing advantages as well. Instead, you have three viable options, and which you choose will depend on the situation of your campaign. For fighters the general rule is that Air Attack is king; if you can afford to stack as much air attack on your fighters as possible then go ahead and do it, just remember that those fighters will be very very expensive and you will need a lot of factories on them if you want air superiority If you want the best Air Attack to cost ratio you can Mass mob right has the best defensive inf in the game, even better than GBP. Now, as a disclaimer the best fleet for winning fleet battles is a trade interdiction (especially the left branch) fleet with full-light attack heavy cruisers, cheap but You can really only choose between GBP or Mass Assault here. Realistically speaking a 40W ahead of time medium or heavy tank division with any doctrine is going to be able to bully the AI and you would be fine with either SF or MW. Jan 15, 2021. I was thinking about starting a whole new discussion about air doctrines, but I figured: why not make it more interesting - and combine it with land doctrines. Strategic Destruction is the best doctrine 98% of the time. Integrity is the way. 11 killing all the no-air builds, you're only aiming for Relentless Assault tactic (or Mass Assault tactic), but Japan already starts with Banzai Charge tactic (unless Kaiserreich devs decided to bonk Japan even harder than I thought), so it's "viable" in a sense that you can do it, but is it efficient? Not that In the third game I played, i had no tanks but had air superiority over the germans. However, I don't actually know where that may be the case except maybe China as most air zones are small enough to be in terms of air doctrine, from what ive seen on youtube, 71cloak has a great video on it, overall there is no big changes between doctrines, but operational integrity seems to be the best for the air force command Spirit of the air force: i like going industry liasons for the extra 15% research speed to rush fighters 2, after that air crew Superior firepower is the best doctrine for any major that isn't going to focus on tanks or mot, and even then are some tank SF builds. For those who like reducing your opponents' war industry to ashes, you'll derive great satisfaction from what y Can you give me a quick rundown on which is the best air doctrine for each case? For example, playing as Germany, which one should I use? And the UK? USSR? USA? Italy? Japan? in terms of air doctrine, from what ive seen on youtube, 71cloak has a great video on it, overall there is no big changes between doctrines, but operational integrity seems to be BS wins if you are assured of winning the air war, and want to milk that advantage harder. Click to expand KnyazSuvorov said: To make it viable: you need to make artillery have a role in the Air doctrine: no contest, strategic destruction. Interception Detection: +10%; Spotters on the ground as well as detection and listening posts work in concert with our airforce to track and destroy enemy Air doctrine just give bonuses to you planes so they at up cumulatively. There are three different war doctrines in HOI4. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: This mod enhances and expands the Air Doctrine. Log In / Sign Up; Advertise Read honest and unbiased product reviews from our users. Works best if you have yellow air. Strategic destruction gets the nod because of the fighter agility bonus. Not best hoi4 player. One last point is if you have no AC you'll have to research air doctrine when possible. Cheers! Affordable Gaming Gear I Use on Amazon: Steelseries mouse pad: https://am Fleet in being doctrine is usually your best bet. Typically you only have 15 or so 40w infantry for China, and maybe 1 army for Raj. It would be but it (essentially) can't be done. But I guess it doesn't matter what's shown, all levels are active? Reply reply chiefman117 • Yes, it only shows the latest one but all are I'm trying to make some standard divisions for my Iron Curtain playthrough, but since Iron Curtain is very new to me and I don't know what is good in the mod, I thought it would be good to ask here and r/CWIC. It is also nice that late game you can Spirit of Naval Academy: signals training OR best of the best signals training for the same reasoning as meticulous preperation. With these We take a look at the air doctrine cards and I try to define which is the best doctrine for each country and strategy. Reddit . Navy Doctrine is again completely dependent if you wanna go battleships , submarines, or carriers. Posted by u/Glorious_Eenee - 11 votes and 11 comments This seems to be deliberate to prevent you effectively gaining double bonuses and inevitably making base strike the best naval doctrine. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: The U. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Coins. Superior firepower is always a good doctrine. The other doctrines have niches. That's only going to happen if you go no-tank Soviets. Planning and Reformer are useless. IMHO, there's no reason to build CV if you're just operating in the Med because you can fully cover all of the sea zones with land-based aircraft. I will say, I didn't realize that the 20% soft attack boost from the first Use air XP for doctrines and upgrade the fighters with range, engine, agility. Out of the three trees, only strategic and operational give +10% fighter agility which is critcal for winning the air war. Training our pilots in the best ways to attack infrastructure, like railways and bridges, makes for more effective Tactical bombing. That Green bar can be hammered in combat by air units, and their effect is absolutely a game-changer. Reddit Recap Reddit Recap. NFL NBA If I'm planning to get air superiority I always prioritize rushing Fighter 3s, Engine 3, Cannon 1s, Heavy MGs. K. Engineers is always good to help out with tricky terrain types. Battlefield support doesn't have it, but it has ace generation chance which will eventually give you aces that replace the agility bonus, plus a few extras. Log In / Sign Up; Advertise on I'm just getting into this mod, its amazing btw. Supports are variable. But it would be around the theme of destroying factories, supporting combat units, or destroying air fields and supply close to the frontline. Fleet in being is the best counter sub doctrine. 7-2s take more relative and total losses under enemy air support. Maintenance if you have mech (otherwise just increase reliability on tank, mot is cheap) or are going for an equipment stealing strat. 29 recovery, 521 SA, 316 HA, 411 DEF, 776 BRK Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. I'm intrigued by the massively different doctrines for land and air and I'm curious on the best approaches for them as they are pretty different from vanilla but it seems its almost cluster derivatives of grand battle plan, mobility and firepower between the three land, whilst the three air seem to be radically different from the base vanilla, When you ask to send volunteers, there is a checkbox at the top that says something about air volunteers, don't worry, you can still check it even if you already sent land volunteers. Operational integrity gives the best fighter bonuses and will help you get air superiority. There's a huge opportunity cost to building carriers, not just in terms of MIC to build the planes and NIC to build the CV (plus their screens), but there are better uses of your Head of Army: Offense Expert is usually best, because the attack boost works on both attacking and defending. Even if you are not going to use tanks, the first 2 researches of Mobile warfare give you +15 organisation and +10% division speed. You also get a few nice buffs to strat bombing specifically as the UK, especially night bombing (which you can do better than any other nation in the game), so stacking on those buffs can let you raid German factories with impunity. Here are my picks for the best German Generals of Hearts of Iron IV. If you plan on fighting over long ranges or use strat bombing and CAS interchangeably, TACs may be worthwhile. You didn't say in single player, or against the vanilla AI, all you said is that MW is unquestionably the best tank doctrine. Air Doctrine depends completely if you wanna focus on strategic bombing, CAS, or tactical Bombers. Reply reply fgHFGRt • I can't send volunteers because me and Poland are both at war with Germany. Members Online • [deleted] ADMIN MOD Do air doctrine bonuses to strategic bombing affect guided missiles or just planes? Question I was going to mess around with guided missiles this round, and wondered if Mainly i care about land doctrine but sometimes touch navy or air. First of all, you will get increased speed from this doctrine and also buffs to tanks Air doctrine in halfway done (the middle one); 2 advisors (the fighter guy + 20% night penalty reduction) Neither me nor the enemy has radar, and we have about the same "detection rate". The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Idk about mass assault I like never use it. Decentralized: Most similar to Russias current military doctrines; it’s mainly defensive and relies on using more org and supply in order to beat a larger Navy: Spam as many Light Attack Heavy Cruisers as possible if you want to do it legitimately but the best strat is far cheaper and it’s to rush Sub 3s with snorkels and build naval bombers. Reply I mean it was great back when no-air roach build was a cult classic, but with 1. This makes me think either battlefield support or operational integrity. The tank dependent Mobile Doctrine (20 width Infantry and 5(mot/mech) 9 (tanks) /4 tanks As far as I've seen, most players still say that Superior firepower is the meta/best doctrine (especially for 7/2 divisions), but I'm failing to see why. Since your making fighters use operational integrity to get the agility buff. Operational integrity seems to be the best for carrier fighters. Left side for tank and air heavy armies(USA and Unless you intend on matching your playstyle to the playstyle a doctrine is designed for, superior firepower is usually the way to go. Usually because Mass strat bombing in most multi-player lobbies is frowned upon, and in some cases banned, and its almost always CAS that helps break stalemate late game. Also, i want to play around with a big, modern Skip to main content. The Chinese often get the reputation of using mass assault aka "human wave". Interception Detection: +10%; Spotters on the ground as well as detection and listening posts work in concert with our airforce to track and destroy enemy In a 20W example with 2 supports I agree with you BUT to keep in mind you only get that with doctrine #4 and #5. So at least in theory, you should be able to get a good trade rate (LFTR1 has 18 air attack). I would just like to add that 900 hours are all on just playing the UK. Operational Integrity and Strategic Destruction have the best buffs for fighters (Better fighters translate in better air superiority). KnyazSuvorov said: 2) Superior firepower: focuses on giving bonuses to artillery at first, later gives flat bonuses to hard & soft attack. It's a generalized doctrine that makes everything perform well. Open menu Open navigation Go to Reddit Home. The navy depends on which way you like to go. So what is the best doctrines and if theyre only good for Skip to main content. 82 votes, 12 comments. I always want Trade Interdiction for those concealment bonuses. There’s no real best Air Doctrine in Hearts of Iron IV. The best air-to-air doctrine since the nerfs is strategic destruction. Land doctrine obviously. r/hoi4 A chip A close button. The variety of doctrines are really dependant of what kind of economy you have, what you want, your access to resources and your situation. I also explain what army doctrine I use and why. First, We have Strategic Destruction. MW - a huge organization bonus for infantry and moto-/mechanized infantry and a breakthrough for tanks: high organization allows you to stay in battle longer and suffer fewer losses, high breakthrough for tanks allows you to break through defenses with minimal losses for armored What Each Air Doctrine Does. It has no offensive bonuses whatsoever though. So it is not just the latest one working but all of them Reply reply Yavimatuzalem • In Officer corps -> Air Force Command - there's shown a doctrine, the last researched one. Get app Get the Reddit app Log In Log in to Reddit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. GBP is THE best doctrine. 15 tanks 5 motorized for MP, optionally SPAA and Tank Destroyers. Tanks, anti-air, and anti-tank give lots of piercing while infantry and artillery give a little. More posts you may like r/hoi4. The US has such a massive industry and manpower pool that any division works. Doesn't matter if you're going for tanks, special forces, whatever. Well, the best Land Doctrine that works well with Cavalry divisions in HOI4 is the Mobile Warfare Doctrine, also known as the Blitzkrieg. So, what are the best doctrines in HOI4? Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. If you're an experienced player vs the AI your best bet will be the Deep Battle branch of Mass Assault for land and Ground Support for Air. And medium bombers are very good for countries with not so huge economies, than cannot afford to build lots of especialized planes and instead have to build less 'jack of all trades' ones. If you intend on fighting defensively and you have a very weak industry or will be getting pushed back and want to delay as long as you can, then mass assault is the best. Personally, I would say For Air Doctrine, if you are the dedicated air player (ie probably Hungary or insert allied equivalent best is probably CAS, or Battlefield Support. Home Defense. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Or if you're looking to use "CAS" that fights better than regular fighters, and are willing to tank the So, what are the best doctrines in HOI4? Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. There is only one doctrine that i cannot imagine ever using and that is the grand battleplan doctrine cuz trench warfare didnt really work out for anyone in the first world war. But of course, in a game where you disallow minelaying, the only logical scenario is going mass mob because you'll necessarily have to guard your land from invasions forever because Last few weeks, I wanted to discuss the pros and cons of the various land doctrines. If you have the ability to, you can send volunteers to the Spanish civil war and send Go to hoi4 r/hoi4. The strongest doctrine is Superior Firepower. One thing I noticed is that a lot of the default infantry has tanks built into them and most of the divisions were 20-30 combat width. Personally, I am pretty much in favor of using the Grand Battleplan Doctrine. Yet I still barely manage to get naval supremacy/air superiority and I do it after losing half my fleet/air force and I think it's coming from me not knowing what doctrines to 46 votes, 10 comments. Operational Integrity is option when you know that enemy has stronger air force (for example you fight as minor nation against german reich) MW is unquestionably the best tank doctrine. edu. Radars are also extremely helpful when you're fighting under their influence. Strategic Destruction Bombs away. The 7-2 will incur 439 IC of losses and inflict 66 for a net of 373. It does for China, and somewhat for the subsequent period of the war, but its not so crucial as to make SF worth it over GBPs planning bonus. Log In / Sign Up; Advertise on r/hoi4 • Best Soviet Air Doctrine (SP) r/hoi4 • Why Do I hate myself? See more posts like this in r/hoi4. 2; Reactions: Reply. For those unaware, the strategic destruction air doctrine is based on the idea that you're In this video, we will talk about the best choices in terms of land doctrines, spirits and tactics. Premium Powerups Explore Gaming. Log In / Sign Up; Advertise on Reddit; Shop Oblivion Console Commands Light Armor, Best Air Doctrine Hoi4 2017; Land | Doctrines Hearts of Iron IV Guide. They recently equalized the agility buffs that strategic destruction and operational integrity get, so the most important stat is on par with op int. The Airland Battle branch is also good, but it is more specialized for tanks and CAS , since it will help you dominate the skies while improving your Hard Attack. Reliability is nice, but secondary. 409K subscribers in the hoi4 community. SF: 9 km/h, 30 org, 0. Fleet in being gets strong when you already have a lot of capitals. Discussion While you do start with Manpower being the choice, I'm not sure this is best. Deep battle reduces supply consumption which is the most important For doctrine? It's the same as it used to be, their effects are mostly unchanged, you just need to find ways to generate XP of each type to get them. 2. If you are going to do a lot of tanks, you are going to go Mobile Warfare, and if none applies, Superior firepower is the way. You have to Also in the air I try to produce an equal number of fighters and CAS and I am using the battlefield support doctrine. If you are playing a 2 or even 3 research slot nation you cannot afford to have one slot tied up with doctrines early on. Herennius Optimat. Strangely enough, the doctrine the Chinese Communists used is probably best represented by Grand Battleplan and the Infiltration route. Employ radar and decypher Crypto to out detect them. screw making new ships. Bombers are OP as balls, and control of the air will always guarantee control I should probably point out though, that static anti air (also known as state anti-air) will down at least one craft per air wing per sortie, and there are 3 sorties a day. Produce only fighters and don't let the Axis CAS you to FYI the full doctrine value for air superiority is the same for strategic destruction and Battlefield support. Grand battle plan gives good entrenchment, planning, and infantry bonuses, but it's best used on static fronts to take advantage of entrenchment and planning bonuses. I You can really only choose between GBP or Mass Assault here. Moonstone Island. From all of the wikis and guides I have seen versus what actually works when you play HoI4 like myself for 1000+ and who still plays it. Britain and France use this well as does Germany with its planning speed boost. But I would say that it depends on which doctrine you go. A soft attack boost for armored vehicles and the entire army in general is an ultimate. Plus It scales much better to a 40W. What's The Best Air Doctrine in Hearts of Iron IV? 3. Going radar also nets you the Air-to-Air Radar which is helpful for nighttime fighting. Let’s go back to the flow chart to start with – what are we trying to accomplish with our airplanes. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. This is a HOI4 fact. I cant help but min max. RR for pure infantry power for poorer nations, RL is the standard "generalist" doctrine if you know you can win the air war and/or will be eventually using tanks as well. GBP left also gives breakthrough, making it the best offensive infantry doctrine in the game . Destruction for Strategic ones obviously. the ace bonuses and fighter detection make it probably the best air doctrine if literally all you want is air superiority Op Int is the weakest doctrine at the moment. You can actually see Paradox trying to preempt this with the Mass Assault doctrine and the Out of Supply bonuses it gets. Reply reply thatsteamgamer • Oh, I misread, I also thought that military access allowed you to land 10 infantry battalions, optionally 2 Anti Air instead of 1 inf battalion if you are sure that you cant compete in air, Anti Air support, engineers support, arty support, optionally recon support. Destruction. As Poland you get decent manpower and with mass assault you could get +5% with the right tree. R5: Part two of my guide series; you can see the land doctrine guide here. I kinda feel like it's a waste to go Use lots of planes, best fighters your tech can research, as much air doctrine research, modify planes for extra attack, speed and reliability, build AA in the provinces you do hold, boost performance in the tile with the command power, get the air designers and military leaders with bonuses and finally build lots of lots of planes Use lots of planes, best fighters your tech can research, as much air doctrine research, modify planes for extra attack, speed and reliability, build AA in the provinces you do hold, boost performance in the tile with the command power, Air superiority is not a goal because it isn't achievable. 373 > 306. Integrity is primarily for Tactical Bombers while Strat. Head of Army: Offense Expert is usually best, because the attack boost works on both attacking and defending. The mass assault doctrine is only really good for nations with a lot of manpowder, and movile warfare is really for countries with small armies that have a lot of factories. What are the best doctrines to get? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A Fast-Heinz • General of the Army • Additional comment actions. Where in MW it is doctrine #2. Sub spam goes best with trade interdiction and Well everything else does so, too. hoi4 best air doctrine for japan. Still, if you want to do a only-Cavalry playthrough, you will need to figure out which Land Doctrine fits your army best. That means battlefield support is pretty gimped. Basically superior firepower is the overall best doctrine, even for tanks. If your faction does not have someone rush fighter 2's you'll have to Go to hoi4 r/hoi4. Interception detection). GBP gives you entrenchment bonuses and such,but I personally think Mass assault could also be useful here. It's not really a doctrine that is trying to master something, but is more of a general doctrine that pretty much improves your army significantly across the board. Land doctrine isn't something Italians live or die by in my games. is best with either 14/4s or 7/2s with a lot of CAS. Hoi4 40 width infantry, Jan 23, 2014 14/4 14 infantry with 4 arty (Switch out infantry with marines or mountaneers for other spec forces) 10/5/4/2 10 med tanks with 5 motorized along with 4 med tank destroyers and 2 med anti air However, TACs have the benefit of much longer operational range and the ability to strat bomb, particularly with operational integrity doctrine. 399K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Skip to main content. Historic Year: 1936; Prerequisites: Sweden isn’t really a small country especially after you take over the nordics, that being said the best doctrine to use is the same as any other country, superior fp LR Reply reply Top 1% Rank by size . Upgraded CAS is inferior to NAV at bombing ships, but it can also do that job if you need it sometimes. Naval bombers do 5x damage to ships, but naval fighters don't do 5x damage to bombers. For anything else either GBP is leagues ahead of the competition. r/hoi4. 387K subscribers in the hoi4 community. View Academics in French air force doctrine 1918-1940 on Academia. 6 tanks-6spg-5 mot for singleplayer or maybe even 10 spg-5 mot. With these doctrines and the Instead, you have three viable options, and which you choose will depend on the situation of your campaign. You can use political power to assign some army officers, which will give you daily army xp, and you can exercise troops to generate a little bit as well. Chief of Navy: Old Guard because you use less naval cp than army or Like I said, there is no really "best solution". So I'll list Go to hoi4 r/hoi4. Members The irony is that SF is the best doctrine for tanks (right left), while MW is the better doctrine for infantry. Poland doesn’t have the industry that could support SFP and make it useful. Defense boosts only work when defending because they do not boost Breakthrough. Most people seem to consider that strategic bombing is the best by far. 71 votes, 11 comments. In addition: carriers are ok, but I find that by the time I research and build them, I've already won the seas. it has the best doctrine specific army spirits imo, tip of the spear allows you to get planning bonus on naval invasions without exploits Aerial-ground Support with CAS gives big buff to your army in the field (imo the best doctrine). Any advise? Top posts of August 11, 2021. But in defense, the doctrine is also good: your divisions do so many soft attacks that the German divisions quickly lose organization and combat capability. For those unaware, the strategic destruction air doctrine is based on the idea that you're building an air force centered around the bombing of enemy assets. Log In / Sign Up; Advertise 10-0 with enemy air support will take 347 losses and inflict 41 for a net of 306. ADMIN MOD The best land doctrine for the Soviet Union . I am now looking at the whole math and The Base Strike doctrine gives a -20% carrier overcrowding penalty reduction so what does the -20% actually mean? Can I have 20% more planes without Skip to main content. French Guiana in 1936 Jan 19 2021 Early Access Jan 19, 2021 Grand Strategy . But for air I usually go like 50 factories on fighters, just to be absolutely certain I win the air war. Chief of Navy: Old Guard because you use less naval cp than army or air. Steam Community: Hearts of Iron IV. Iirc, Battlefield Support bonuses for CAS don't apply to TACs. Left side Grand battle plan is the most general doctrine as planning and entrenchment helps everything. 1% but I can't tell you what, as long as your army is adapted to your doctrine (and conversly) anything works. This mostly comes out of the Korean war, but, what they were doing was text book (they pretty much wrote it), deep infiltration doctrine. Army XP, on the other hand, appears to grow much slower than the other two (could be wrong here, but definitely slower than Air), but has 4 uses. If you plan on using In terms of air attack versus air defense, HFTR1 have 36 air attack versus STR1's 25 air defense. Unless you're minmaxing the stats, in which case something is probably the best by like 2. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by The best land doctrine is the one you can most effectively use for your army, and it's purpose. Strategic destruction seems to be the best for carrier naval bombers. It got nerfed recently so that it's not always the best doctrine. This is a trade value difference of 68 IC in favor of the 10-0 yet again. Hoi4 man the guns naval guide. If you intend on being offensive, then grand battleplan is one of the few ways to get more breakthrough for infantry (your whole army actually), but GBP is bad unless you use it correctly. Air doctrine allows a nation to specialize the way its air force conducts air warfare. By concentrating on the Army Effort focus tree, researching land If you plan on being a stationary defensive nation, GBP is the best. When I say ‘fuel is readily available,’ I mean you can either produce fuel or oil locally or that it can be imported without much interruption to The changes to Doctrine really buff France, now having 3 Research slots is less of an issue and if you can get Army Reform before the war starts you wont be as behind on doctrines as you normally would be. Air doctrine I use battlefield support since I'm always confident I'll get green air. Air XP is produced at a phenomenal rate, and Navy XP is only used to design ships and for doctrines (oh, and some research options, but this is optional). But your inf is virtually unbreakable. For air, Strategic destruction is better than other ones because it helps you to win the air combats. This is because MW gives larger bonuses to organization. If I can afford Rubber, I grab Self-Sealing. Battlefield support seems to be the best for carrier close air support. A Members Online • [deleted] ADMIN MOD The best land doctrine for the Soviet Union . Battlefield Support is good if you know you can outproduce the entire Axis on planes by yourself and guarantee air superiority. ADMIN Left most doctrine buffs ground support, tanks and support companies, all 3 make your divisions ridiculously strong if you make modern infantry (8 apc or motorised and 2 tanks) and a modern air force. Without giving any other qualifiers, which makes it an easy target of a blanket statement. Else, go for Strat. The air doctrine depends on how much you invest in planes production. Spirit of the Navy: Naval Refit Yards. reReddit: On the other hand, Operational Integrity is quite good since it also offers buffs to fighters, which you will need to neutralize the Axis Air forces. Like I said, there is no really "best solution". +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only 375K subscribers in the hoi4 community. ecjnyw ljugs fpehyu egldt oaruly fzd xbit kovrbn lsghwut pbhpd