Historical rules hoi4 reddit. 3 Question Ultra historical mod Questions (self.
Historical rules hoi4 reddit. Mostly with historical off. Such as: Got to love this HOI4 circle jerk where people describe the game as harder than it actually is to boost their ego's. For example UK could go for interve We would like to show you a description here but the site won’t allow us. When I switch to historical it's mostly because I want to play in specific event like the defense of China or Czecheslovakia. All hoi4 multiplayer games are run by custom servers with there custom mod and rule set. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. Sadly the only way to have it properly random disables achievements so setting doing that isn't an option for achievement runs so you have to settle for only a tiny chance for the ai to go a different way since a tiny chance is 3 Question Ultra historical mod Questions (self. I was just watching a game yesterday where allied players were complaining about a rule violation because an Axis player used the Makeshift Bridges general ability. I am using some mods like enchanced diplomatic actions, modifier icons and some visual mods but as far as i know none of them should change ai behaviour with focuses. Custom game rules disable Ironman mode and achievements though. r/hoi4 Kaiserreich is an Alternate History MOD for Hearts of Iron 4 and Yep. Compared to other wargames HOI4 is fucking kindergarten, the fact that this silly dumbed-down wargame equivalent of catan for babies 'has given you a new-found respect for naval leaders of WWII, because I barely know what I'm doing' is so hilarious I don't even know what to say. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Right, so I was just wondering about the rationale behind some of the rules you find commonly in multiplayer rule-sets. It mixes things up a bit and does alter the world power scape. France, Italy and Japan may decide to found their own factions, but must fight alongside their ideological motherfactions. Competitive (tournament) games of hoi4 come with multipage rule packets an are played on specific designated modded maps to try to deal with these issues. Mar 28, 2022 · Multiplayer rules help identify where HoI4's underlying game design can be improved. The szenarios and factions to fight against are just more interesting for me. So this could be considered basically an overall custom game rule - historical factions, historical balance of WW2 but with an allowance for different timing and different country actions. So for some reason the united kingdom keeps going communist on historical ai and even when forced from game rules when i do oppose hitler, it always does it on historical ai focuses. Thank you for compiling and publishing rules for multiplayer games. I noticed this pretty quickly as well, I enjoy historical games, and the preset system was something i was looking forward to, I load up hoi4 look in tanks, looks good, looks in planes, the icons are wrong but that is tolerable, then look in ships and just see heavy ship 1936, very annoyed by it because i was wanting to do a historical naval game then realise i cant figure out which ship is When I select AI behavior from custom game rules, should the historical AI focus be on or off? I was wondering that because I didn't see anything happening that I was expecting to happen even though I played until 2024. Small tip: you can set nations to "historical" in the game settings, which prevents stuff like France going communist if you are democratic Germany, without breaking ironman Feb 19, 2020 · Historic focuses is good for novelty runs and that's about it, having every game play out more or less the same where you know what the ai is going to do is boring. hoi4) submitted 2 months ago by Generalydisliked Can I not build railroads as italy for the Ethiopian war? It's saying it will take 1. hoi4) submitted 2 hours ago by EnergyCrysis So a topic came up for our Hou4 group on D-Day rules. I’m in the middle of making a discord server and have a bunch of games (including hoi4) I play it all the time but haven’t ever hosted a game I was wanting to know what are some rules for a non-historical chill game? Historical constraints: historical focuses, no 1936 attacks on other countries (other than Ethiopia), can attack Yugoslavia/Romania/Greece from 1937 onwards, cannot attack any other countries until Germany calls you into the war, never attack Vichy or Spain Non-historical constraints: no paradrops, no high level forts. Moderators can make exemptions from the rules for specific content and good contributors or punish unwanted behavior not specifically mentioned in the rules. We would like to show you a description here but the site won’t allow us. Oh sorry, I have to be more exact. 5 years as of Jan 1 1936. . It can be just a whole different game. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. Some rules are totally obvious like no exploits, some became obvious after playing a few multiplayer games such as no justification before 1938 but there's a few common ones that I'm unsure about. Rule 5: if you are like me and like to do games where you don't follow your nation's historical path, but also don't like that Paradox has made it so other nations will "react" based on your choices, you can use this to force them to take their usual focus tree path. 2 Jan 13, 2025 · Question What's everyone thoughts on D-Day rules? (self. Be honest with me is this an ok set of rules Historical rules Focuses/ playable nations Major countries are not allowed to change their ideology And must follow their historical focus (USA, France, Italy, Soviets, Japan, China). Some examples of common rules designed to improve the game include: 1. And dont play vanilla hist games The #1 Reddit source for news, information, and discussion about modern board games and board game culture. I didn't do a lot of Since I didn't find it by myself I looked on the Hoi4 forum to see if the question was asked and apparently yes and someone answered that this was the folder to edit historical presets, I haven't tested it yet but you should easily see if presets change by doing some modifications on existing ones. Why does research take 936 days for a Breda model 1937---how is it historical to be able to produce a model 37 in 1939 earliest? Aug 16, 2016 · Historical Factions for Major Countries. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! The good thing about non-historical mode is that the AI is a bit more responsive to changing conditions. Right, so I was just wondering about the rationale behind some of the rules you find commonly in multiplayer rule-sets. We enforce our rules, Reddit’s content policy, and Reddiquette by spirit and not by the letter. That is not what he/she meant. I like to play small nations in a unhistorical way and I really like seeing the world do the same. Choose from standard or r56 the r56 one, then there must be another tab where you can choose what the country will do in the game, for example, Germany -> Democratic, Kaiser, Historical, Random - choose random and in combination with the r56 tree the AI will choose a random path within the r56 tree for Germany, in that case. My friends have been bugging me to make a server so we can get players for a non historical rp server I have rules for a historical but non for a non… 394K subscribers in the hoi4 community. Get the Reddit app Scan this QR code to download the app now Go to hoi4 r/hoi4. The UK Commonwealth may dissolve so the Allies can become a non-factor. We have plenty of rules for balance and overall keeping the game within the historical sphere, however we let certain things slide for gameplay/fairness. Features common among rulesets (and mods) suggests areas where the game is "weak" in design or gameplay. Rule 9: Content that breaks the spirit of these rules may be removed at moderator discretion. No mining because, reportedly, too many mines slow down the game. If you go into custom game rules and select random for AI behavior, that is when things get really turned on their head. The bad thing is that it does absolutely nonsensical and highly ahistorical things like Canada just spontaneously decides it's time to become fascist in 1936 or Hungary decides it's time for a Hapsburg restoration. Turning off historical focuses isn't too bad.