Civ 5 best start reddit It's 500-750 gold every 10 turns at the start of the game, that's a lot of gold to spend on whatever the hell you want. That is "normal" and you and the AI are equal in all statistics. If you are on a bay or a canal it is great, but if you're on a peninsula you've got too few land tiles to work efficiently. With the right wonder I think spain is undoubtedly. Next to the city would be a mountain, for the wonders and observatory. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization… 70 votes, 41 comments. Persia Persia is the odd civ on the interesting side (well I guess they're all kind of off, but Persia definitely doesn't fit in). View community ranking In the Top 5% of largest communities on Reddit. You can have a start with a mountain, coast and river that is still terrible, because there is lots of flat desert or snow and tundra, or whatnot. For some reason my screenshot doesn't work at mo. If you're not aware, a start bias effects where your first settler spawns and the terrain around it. If you like closer to 1. Spawn Increase, I find an Honor>Liberty mixed start to be a good idea; while B. I think settling on the Geothermal by the Sheep is best. I'd probably recommend a standard size or small map. This allows you to purchase great people of any type with faith in the later eras. Melee, Halo, and Teamfight Tactics. They are equal to generic civ for CV, SV, diploV (For some reasons, they are worse than generic civ because their starting bias generally give trash wet lands especially tundra, I assume 2-3 restarting). I'm thinking to a civ like Huns. I have put over 900 hours into Civ V, and am trying to get my friends to be proficient at it. France only has a boost to tourism in their capital while Brazil is 100% flat boost during golden ages which is much better due to being able to trigger them play vanilla. Get VI. Since it also counts as a mountain, I'd have extra options for Aqueduct placement as well, and 5 tiles in my city's reach (beyond the center) with bonus production. A subreddit for Civilization 5 The best start I had I was on a western continent. Nothing else comes close. The thing with sending food to the capital vs sending for gold trade routes is that population gets turned into gold anyway. 563K subscribers in the civ community. Sweden and Russia have the worst start biases, though. I know it's also me wanting too good of a start, but I always find I either have a crappy start or just get swarmed by barbs. Use the excess resources to trade with your enemies. 604 votes, 57 comments. I was gonna put fertility rites in the top 5 until I found out it only affects surplus food. Our… With championships industry-wide, unmatched viewership hours, and extensive benefits packages for players and staff, Cloud9 prides itself on being the best in all categories. Start biases aren't very powerful, but I'd say that coastline biases are great, especially for the capital, with Civs such as England and Carthage. Types of start biases I've noticed the first 50-75 turns are crucial and are a huge indicator on whether or not I'll get a victory. It is also quite easy to find people, get a trireme and send it through the Indonesian Islands. A subreddit for Civilization 5. My ideal start would be on a desert hill for petra and solar plant later on, with a river running next to it, on other side of the river, grasslands with a few wheat resources, a few citrus luxuries. Coins. No ones saying 'SALT BEST' like they were with V Faith on quarries can be extraordinarily powerful with the right start because it can supply a huge chunk of your faith by itself. It's much more important to have fun in the beginning, because only if you have fun you will stick with the game and improve. This depends greatly on location however. 70K subscribers in the civ5 community. The extra 1 Gold from Horse/Sheep/Cattle (you don't need a Pasture to get the Production and Gold, the in-game tooltip is wrong) is even better than it first seems, because during a Golden Age any tile that gives at least 1 Gold gives an additional 1 Gold. A subreddit for Civilization 5 I just finished crushing her coastal cities with frigates after she declared war on me, and each one took 5-10 turns to strip the walls with multiple shots, but they did so little damage back that I didn't lose any units along the way. I almost exclusively play Civ 5 with a 43 civs true start mod enabled. This means you want opponent that don't take up much space, so the absolute best AI civs are: Bombers are an important unit but if you’re playing well that far into the game, you don’t need a unique bomber to do the trick. It does get boring after a bit, then you start branching out and doing fun stuff (Gandhi but you pick nukes on turn 1 and let auto-research take the wheel on deity was my project at the start of quarantine). Some of the comments are going to be sarcastic, you should remember. Civilization V was my entry to computer Civilization games and was beautiful and elegant. I am attempting to make a list of guidelines for the early game, any input would be appreciated. Unlimited EXP is a no-brainer . This is the single most lopsided poll I have ever seen on Reddit. Wonder whoring and playing tall is hella fun for Civ V but generally a terrible idea for Civ VI. Denmark I understood, in fact they ended up trapped by me founding my city so I got a free settler from them, but everyone else was so close that I could barely even found any cities because of the loyalty pressure. So many hills for production, mountains everywhere for observatories, lots of luxuries, and most importantly, the fountain of youth, close to the capital! Either 6 or 4. 564K subscribers in the civ community. It's Casimir on a King level difficulty, random map, standard size. And just to clarify things before we start, there is a difference, in this list at least, between being unique and interesting. Civ VI simply has too many features. it's complicated enough disable barbarians for the first few games pick a win condition and eliminate the others - it will streamline your first few games and help you to gradually learn the game mechanics (first i'd recommend you ignore religion, entertainment and tourism, focus on campus, encampment and financial first) - domination victory I find myself constantly restarting to get a good start, with no luck. I remember my first game in vanilla civ v, picking Napoleon and getting crushed by askia in 100 turns only to realize emperor is not the tag name you choose for yourself but a difficulty level :)))) 314 votes, 38 comments. So, what civs have the best start biases? Eg, ones that synergise really well How to start your religion: build lots of shrines early game, and select a pantheon that gives faith, of which desert folklore is the best. Civ 6 is the better game for beginners and experts alike imho I have a friend who wants to start playing Civ 5, having no prior experience in any Civ game. The game is more like a RPG than a traditional Paradox strategy game where you are essentially the entire government. How am I going to tolerate all those long boring work meetings without civ v!! 506 votes, 33 comments. Later, when you decided what faction is best for you, while it fullfill your playstyle, you can start to play on higher lvl. If you get a good start with a lot of salt, or see a good place for a second city with a lot of salt, it is ABSOLUTELY worth prioritizing settling to it before anyone else can. Just to let you know as it rarely is yours. 19 votes, 52 comments. I wasn't even playing a civ with any militaristic abilities - I'm China and I'm going for a culture victory. Just play with a lot of civs to see how it goes and works for your playing style. Other good ones are Fertility Rites (growth), Messenger of the Gods (wide science), and Sacred Waters (happiness). MOST INTERESTING. Start really building your army and maybe take out a weak nearby civ who is struggling. At this time, Cloud9 fields professional teams in League of Legends, Counter-Strike 2, VALORANT, Starcraft 2, TEKKEN, Super Smash Bros. Started a game as Spain and got El Dorado 8 tiles south east from capital. Do you guys always start the game with the same 5-10 units/buildings or mix it up based on how the game shapes out? I always start scout, but seem to force too many slingers if the barbarians start attacking my capital/second city. Sounds awesome, I'd definitely participate. After a couple years I finally got a brand new computer so Civ 5 will run better. 3 to move onto a hill with rainforest), or be at full movement. Sometimes people will still joke "River, mountain, coast, 9/10" when it's really am awful start. 5. Celts have a forest start bias so they are likely to start generating faith from turn 1 onwards. 6 is still quite good while being modern, is the game that's currently supported, and whenever civ 7 comes it'll almost assuredly be closest mechanics wise to civ 6. 5 workers per city unless I get really lucky with capturing barbs. I wouldn't worry too much on this kind of minor thing, to be honest though, if this is really troubling someone so much there must be a lot greater mistakes in one's gameplay which generate a cascade of So I've been playing Civ 5 on the Prince difficulty (4) for a while now but it's just a bit too easy for me. Egypt is the next best, thanks to their maintenance-free, +2 Happiness Temple-replacement. Anyway, I used to use the Celts all the time because I like getting the first pantheon and religion. It becomes much weaker in the late-game, but most pantheons become weak in the late-game anyway (though desert folklore or other huge faith pantheons will still be very valuable). It gives extra food, production, and happiness, without sacrificing city growth. Civilization 5 Early-Game Guide for Beginners Gameplay Concepts, Build Orders, Policies, Research, and Starting a Game Strong Scouting is an important part of the Early-Game. You don't need to clear them, you can select the option to take gold every 10 turns and it's guaranteed. The 1066 start is usually the best start date for this. Civilization VI is my go to game now though because I own it on Switch and the DLC with that. Finally Venice isn't the best science civ. Just build everything in the capital first and war monger a little when you get legions and ballistas to expand. Population is absolutely the most important factor in Civ V in general and at the same time the game has a lot of limitations of wide expansions and a relative lack of limitations on playing tall (like Civ 6 has with districts), so tradition is the go to as it strikes the balance nicely. In VI, you must have the required number of movement points (e. I'm trying Germany right now but they don't have any start biases. A free policy every era is great for a diverse civilization, and Ducal Stables give you a great benefit for pursuing mounted units, some of the best early-to-mid game options. Besides, if you're behind on science, you risk defending your empire with inferior units. It's also a civ that can do any victory condition (a bit worse for science, but he can still pull it off). True Start Location Mediterranean map. 557K subscribers in the civ community. We play with AI usually. 65K subscribers in the civ5 community. Could be workable if you can get 3+ cities REAL close together for mutual support, and secured interior for barb-free production . I was wondering if you guys could help me out by listing your top and bottom 5 pantheons, or just your favourite and least favourite. So Civ V > Civ VI > Civ Revolution Civ 5 have no problems with this. A subreddit for Civilization 5 Members Online Montezuma must be on some pretty hard drugs if he thinks I'm gonna give him all my cities but my capital to end a war I'm winning Cossacks are pretty cool, but not a huge deal; the Krepost is a C-tier UB at best (i. Usually you'll want to do that, but in cases like the above, it's just a drag because it turns a bonus resource into a penalty. My units could move 4 tiles provided they were hills. TLDR, minmax science, don’t piss anyone off, and practise! 113 votes, 35 comments. inca so long as there's hills and mountains on the map is a top 4 civ imo, probably a top 3. Playing Atilla peacefully is one of my favourite games. The free starting tech, the +1 hammer from pastures (along with Russia the only straight production bonus in the game), and the best start bias (plains) is a solid base for any victory type. A subreddit for Civilization 5 I still hold a fondness for Civilization Revolution, but that’s because that was my introduction to the franchise. 302 votes, 49 comments. The Giant's Causeway is nearby for that nifty little +5 combat strength bonus, and you aren't terribly far from the Volcano that gives naval units a free promotion. The AI doesn't really seem motivated to do anything at all most of the time and I can win easily every time. If you have half a dozen developed quarries, that's 1200 faith in 100 turns, without spending a turn or a gold piece on religious buildings. Make sure you have a good iron supply. But now after getting the expansions and getting used to the mechanics, I'm pretty sure I can't go back to 5 now. Focus on getting 3-4 really good cities up and running with at least one of them being costal. What civs do you think have the very worst and very… In the early game I tend to use about 1. I want Civ 7 to be like Civ 5 and not 6 do you What are start biases? Start biases are a very important aspect of civilization 5. This means you want opponent that don't take up much space, so the absolute best AI civs are: So I played a game as Norway on a true start location earth map and everyone spawned right beside me. The Iroquois are at their best when starting near Forest (and, to a lesser extent, Jungle) tiles, in order to take major advantage of their Unique Ability and Unique Improvement. I'll build it when I was going to make a Barracks anyway). IMO, the priority for me (assuming you discover them first, otherwise El Dorado goes down a few places because it gives 1000g total if you find it first) goes GBR>KSM>FOY>El Dorado> Uluru> Lake Victoria > Sri Pada> Mt Sinai> Mt Fuji> Mt Kailah> Mt Kilaminjaro> Rock of 14 Civs, 19 City States, Huge Map. If you want war, Pangea or Continents. Exactly. 534K subscribers in the civ community. A civ that can help you with science won't prevent you to fall behind if you focus on military anyway, but you'll also lose the military bonuses. So I went back to it. A subreddit for Civilization 5 Members Online Took to the map editor for a thought experiment about the most op lands possible, heres a rough draft of my first idea: Hunnic Pastures OP clearly says he goes for domination, not cultural. Luckily I have a 330/50 connection and via a VPN can download the game at 30-32 MB/s. Best overall city, if I'm forced to have the wonder adjacent to the city center, I'd take Mato Tipila for +1 faith and +1 production. g. A subreddit for Civilization 5 Whether scout is best to have first depends on size of map, the type of map and the civ you play, though usually it's the best way to go. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization… I am no expert on domination, but since at higher difficulties is impossible to keep up with science, I think a deadly civ in the early game is the best pick. 74 votes, 17 comments. I was playing Civ6 on PS4 and it's ok, but I think I like the simplicity of Civ 5 better. Hey guys, I was wondering what the best thing to do with these Great people is, at the moment I just make the tile improvements early game and then use Scientists to discover techs in the late game. So tomorrow I'll remove civ v entirely and start again. If you get all the Native American civs and the USA it would be fine since there would be like 5 or 6 civs to compete, but if there are only like one or two civs over there they are gonna be super OP and have little to no resistance to expansion. Reason: his main bonus revolves around districts, especially adjacency bonuses, so it's the best civ to learn about district placement. Civ V streamlined the game in a lot of ways to avoid over-complication, but I really dislike how they force you to build specific improvements on tiles with resources. Also got great barrier reef 7 tiles north east. Pearls and Whales aren't bad either. I'm writing an article on Civ V pantheons. While there are strategies and play styles that involve having lots of cities, a very common strategy is to found a small number (3-4) well placed cities and focus on growing your cities rather than trying to expand aggressively and control a large amount of So, the issue is this: Civ V has stopped being able to launch. This can have have a huge implications and if not harnessed and used to their best ability can spell disaster in the early stages of a game. It's hard to price abilities that give you a little boost early against abilities that give you a bigger boost later, but in my opinion, Russia's is better than Sweden because it pays right away and What makes them domination civ is not their strength. 5 to 2 and getting settled a little bit faster maybe something I’ll try is less infrastructure super early (probably gonna be the cost of a water mill on any river start) and try to get settled faster with more workers! Get the Reddit app Scan this QR code to download the app now This is probably the best start I've ever gotten. e. I will include start biases and regional luxes, and then I will add other factors that can put you up or down a tier or two Here are the tiers: SALT is by no contest, the best luxury in the game. What do you think the best Civ for a first-timer is? I was thinking Rome because it's fairly straightforward to play into their strengths. Campus in between luxuries, government plaza on settler hill, commercial hub further up river, holy site on wheat? +7 campus, +4 commercial hub, and at least a +4 holy site. Usually around 4-5 barb camps in close proximity and more if you allow fog of war nearby. A subreddit for Civilization 5 Longer comment: Base civ5 has a lot of issues. 26 votes, 49 comments. 536K subscribers in the civ community. Mar 17, 2015 · The best thing is when starting at difficulty lvl 4. So the game waits until every AI unit animations plays through, even in fog of war. Our… Pretty much any civ that has a unique building that gives extra happiness can be played wide, but Religion-focused civs seem the best at it. Hey guys. The AI not only has well promoted unit spam but the units are also better. My only concern would be the Americas. Consider preparing for a major war about the time you get access to your civilization unique units. When I have tried to click the play button on the steam library, it just says "running" for a couple seconds, my profile changes from blue to green then for a blink it says "syncing" and it just stops. The north half was nothing but tundra and desert and the southern half was mostly grasslands there was a series of mountains in between the the two halves with about 2 land routes in to each other. Best Civ 5 Start as spain. Brazil is the best at a cultural victory, France isn't bad either but their UA bonuses highly encourage wonder building in the capital and this isn't exactly viable on higher difficulties. But civ6, in quick mode plays unit animation anyways (only quicker). (ive played a good amount of V). This is from my experience - I am an Immortal level player who plays any civs, with Standard speed, 6 player maps, strategic balance. A subreddit for Civilization 5 Especially if you want to play Liberty, you want enough space to plant your cities. The Celts and Ethiopia are tied for 3rd thanks to their strong early Faith generation. Desert start biases, such as Arabia and Morocco, are great too, with Petra, Desert Folklore, Flood Plains, etc. This Guide will go over some of the basic principles of Civ 5's early-game, primarly the first 100 turns. If you watch good civ 5 players like Filthy back in the day they NEVER turn them into works unless his strategy is to clearly go for tourism from the get go, which he would never do in base game anyway because its so weak only NQmod. I loved civ 5, to be sure, and when vanilla civ 6 released, I was pretty underwhelmed like many others, and continued to play 5 for a year or so. Allows you to build water mill, forge, 2 tile stables, stone works, Circus, all the coastal buildings/ wonders, Observatory, Hydro plant, Solar plant & both mountain wonders. more likely to get mining lux, more defensible lands, more likely to have strong petra if it's desert hills, more production and closer to mountains for observatories and mountain wonders. Workforce gets you a Governor title and 50% production discount on Settlers card. Of course I start in Ancient Era, early-game is the best part of Civ. This was fun for a few hundred hours but after a point you realize there are not many viable strategies to succeed. Good for dedicated fans but terrible for starting players. And also how it's even more terrible starting in the east of Europe in the european map, where there is just nothing (like, the region around Macedonia, Balcans and the like are paradise in comparison, in the east you just can't grow, build nor have food, it Higher difficulties, GL goes very quickly. Even in a worst case scenario (neither your starting location or your possible expands will contain any forest, which is highly unlikely) you can just get early shrines in your cities and use your unique unit to clean up barb camps for some easy faith generation. And it isn't the best option on higher difficulties. . Reply reply MischiefPlenty It's seriously the best start I've ever had. It is very easy to exploit and the AI is stupid and strong. And if you end up fighting planes without AA guns or fighters, you're pretty much dead. 4 is the best game in the series by a good margin imo, but it's a bit dated in some respects and it's much more punishing than 5 or 6. They are D rank at domination and because D is better than F they are domination civs. Our… 132 votes, 10 comments. Shoshone are a fun civ to start with how they let you choose which ruin benefits you get with their pathfinders. civ, between both 5 and 6 Possibly my best start as Spain. You gain 1 science and lose 1 production and 1 gold early, but you gain more tiles you can place districts on. With B. Hey, here is my tier list for Civ 5 starts. What I have so far: Civ Tiers: Tier 1: Poland, Shashone, Korea, Ethiopia, Greece, Babylon, England, Maya, Huns, and Persia Desert mountain river (hill) coast with horses, at least one more stable resource, iron deposit & a stone tile. Unique Units for each civilization are much more powerful than the regular units. Don’t go for wonders. a double edged sword. 69K subscribers in the civ5 community. For me, top are, in no particular order, Oracle, Forbidden Palace, Leaning Tower of Pisa, Michelangelo's Cathedral, Porcelain Tower, Macchu Picchu, Temple of Artemis, Alhambra, Statue of Liberty, Prora, Hubble Telescope, Notre Dame (better to conquer than build), Bradenburg Gate. Earth Mother is ridiculous on Salt starts especially) One with Nature (gives a fairly save religion with a NW) Sun God (the best growth Pantheon( What was your best start in Civ V? Years I ago, I was in a FFA online match where, as Inca, I scouted Mt. Its been a long time since I touched Civ V though. They might require some extra production in the start, but the high yields (up to 4/3/3) and the coastal start (cargo ships) are quite profitable. Ally yourself with the nearest city states and then start going to war on your neighbors. 2000 gold right there. imgur As for good first game civs, Ethiopia is nice if you stay small. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. the best civ in the game. The district planning and yield porn is super satisfying to complete too. The big mistake I made when I first played Civ 5 is founding/having too many cities. Bombers are an important unit but if you’re playing well that far into the game, you don’t need a unique bomber to do the trick. Tips Your civilization doesn't receive benefits for having more than one luxury resource. TLDR: In terms of immersion, 4>3>6>5: 5 and 6 have awful AI, combat, and mechanics, 3 and 4 are better in every way besides graphics, where 3 beats 4, but 4 adds most of the good features 5 and 6 have, with arguably the best iteration of them, while retaining the good features from 3. 21 votes, 15 comments. The title is good for Provision on Magnus so your settlers dont cost a pop OR for Pingala to get one his first promotions (3 or 4 culture or science per turn early is enornous). it's even better with the new Natural Wonders from the Viking DLC. Build one or two Scouts to reveal the best places to settle. 25-1. They are the only vanilla civ to make this side of the list, for Movement's the same It isn't, because in V you could always move to an adjacent passable tile if your unit had any movement left at all. Trajan you get a monument. However, no one ever starts there, so South America is the best because you can meet the North Americans but they don't compete with you because there is a mountain in the Sep 5, 2013 · It can depend on the Civilization. There are "Characters", which can be found in all levels throughout the game. God-king is really good because it gives a huge bonus immediately, without any requirements (unlike tile/resource related pantheons). It seems like rivers are easily the best geography for a starting city, but what are good starting resources? Should i try to get a bunch of luxuries? A bunch of wheat? I can't get afeel for what resources are the best, and cant find a clear awnser online. 22 votes, 28 comments. Civs are Portugal, Spain, France, Rome, Venice, Athens, Byzantine, Ottmans, Assyira, Babylon, Egypt, Carthage, Songhai and Morocco all with roughly True Start Locations, albeit had to be a little lose on Egypt, Babylon, France, Songhai and Assyria to make it work. BNW France, for example, is better when you start near Luxury Resources, in order to take advantages of their Unique Improvement. Jul 22, 2013 · Australia would be the best start because there is room for at least 5 cities. Seeing as is just plain awful starting a game in East Asia in the north or northwest, I would say Mongolia, both in east Asia and earth. Japan / Hojo IMO is the best civ for CivVI beginners by quite a margin. Kilimanjaro with my warrior, and I moved my settler over to have a Kilimanjaro capital. The best ones are in my oppinion depending on what you want to do Desert Folklore Earth Mother (those two are the best faith generating Pantheons imo. I’ve noticed that, while the AI does maintain an impressive air force, they don’t build it until quite late. For more of a challenge I tried the next level up, level 5, and was completely overwhelmed by impossibly powerful opponents. Worked for me almost every time my buddies and I got together for a Civ night. There are also three very strong reformation beliefs you’ll have access to and since most people don’t prioritize or even open piety you’ll likely get to pick the best one: to the glory of god. If you want to develop in peace, Large Islands. Epic Speed. only other civ that gets hill bias is austria. imo best by far is hill bias, hill bias is insanely busted. Poland is a good civ to start with because they make really good money with Ducal Stables and it's impossible to come up short on Culture. xhmcfdrqnyuqvkzpttnrwplldjjpszpurndfcwnoooezuljcxygou